Ranger: Not the best choice, but I can actually give the nod to rangers here as being reasonable. Ranger snare + enc fear = fear kite, ranger can beat on the mobs while you can use a charmed mob for extra dps if you like. Ranger can top you off if you get hit some due to charm breaks etc. Clarity allows for those little top off heals to be available without lots of downtime.
Shaman: A good duo partner for just about anyone, enchanter included.
Necro and Magician: Arguable which is better for this, obviously both are effective partners.
Monk: This can be alright. Monks are reasonable at soloing, Haste and slow make you relevant. How good this is is gonna depend mostly on how geared the monk is.
SK: More fear kiting, haste the SK/pet dps. Clarity keeps things moving. Should be alright until higher levels, questionable then.
Paladin: Doable, shouldn't be particularly good though. Haste/Slow/pet dps. Clarity keeps things moving, paladin can root and heal if he needs to.
Wizard: Well wizards can quad and you could join in and help. Not really much synergy in the duo though. Better to save the wiz/enc stuff for real aoe groups. If you want to play solo charm enchanter with the wizard just helping out, you could do that too.
Warrior/Rogue: Bad choice.
Druid: Druids are often good duo partners and they are good here. Druid can ensnare and run the mob around forever while you pet dps it down, you can both use pets and have them tank it if animals are available, root/rot with clarity works, help out with quadding, quite a few things would work.
Cleric: Strong partner. Probably not the fastest for pure exp grinding, but as far as holding difficult camps or just seeing how much two people can do, this is amongst the best. Enc Charms, cleric keeps you alive without any real worry. With clarity unless charm is breaking a whole lot, cleric will have more than enough mana to do whatever.
Bard: Could certainly do this, but you'd have to work to make yourself relevant. Could be very effective.
Another enchanter: You can do this, it isn't so bad either. Play it like you're both soloing. Both of you kill with pets. When one charm breaks, help each other out to get things under control. Probably clunky at first until you learn to coordinate with each other. Slow the mobs. When one of your pets is about to eat it, break charm and kill it same as when solo...get another and continue.
Think that's all of them.
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