if a game can be / is automated, that's not the fault of the people who make the macros/bots/etc, it's the fault of the developers for making a crappy/boring game that is easy to play. ideally, games would require heuristic decision-making that a computer would never be able to emulate well.
edit: now that i read the OPs post more carefully, i'd say that i agree completely, these sorts of things create a lot of heuristic decisionmaking that gives incentives to play skillfully.
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