Quote:
Originally Posted by Wenai
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I had a SHD twink that I leveled to 50. I remember Disease Cloud working crazily good. So I sat down with Nilbog one afternoon and we manually changed the amount of hate associated with Disease cloud to try and make it feel right.
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I have to agree with the idea that there is something in the code that adds the two distinct hates for multiple effects caused by one spell together as if it were two different spells without mitigating it at all (because it's coming from one cast and not two). For what it's worth, a mage and I could burn through red gnoll reavers easily in EK if I (shaman) simply pulled with a Poison DoT and kited the mob in circles around the mage - his fire pet (taunt off) attacking all the while and him nuking it down. I realize that the DoT is supposed to generate massive hate via an initial damage DD as well as a DoT component that lingers - and this definitely makes a difference, as a resist would lead to me losing the mob's attention rather quickly - but it seems odd that a mob would continue to put me #1 on its hate list when the mage ended up doing ~80% of the total damage needed to kill it. I realize that this damage is split between the pet and the mage, but both have easily outdamaged me by the time the mob is near or under 40% health, and it still won't even glance at them.
As far as what Wenai said, yes, SK hate generation is basically the shit, but iirc it was that way on live as well (to some extent). I have to wait a good few seconds to cast anything on a mob when a warrior is attacking/taunting, but I can basically unload if I want the second the SK lands one spell and not worry about drawing the mob off him at all. I've grouped with quite a few SKs who stress having someone else pull so they can med in between mobs, and if pays off because the mobs that come in end up sticking to the SK like glue, but that was why people desired SKs as tank on live - whatever adjustments you and Nilbog made to spells like Disease Cloud seem pretty accurate, Wenai.