I don't think Null has some crazy agenda for making the server into the dream of the VZTZ crowd while fucking everyone else over.
That said I can see where people's disappointment is coming from. While people can argue the points at which spells full resist, partial resist, or masturbate til they bleed, I am pretty sure everyone agrees that most CC spells had a standard set max duration in pve or pvp, and either landed or didn't, and not some 6 tick max duration with partial resists causing shorter durations.
There is no real way to claim that implementing this is an attempt to achieve a classic experience. If you wanted a classic experience, you would simply have the spells work like they did in classic, and tweak resist numbers to achieve the optimal point where XXX resist had the desired effect of allowing the spell to land or resist or partial ZZZ percent of the time. And then you would tweak things like root breaking from damage and what not until that also matched classic. Completely changing the resist dynamic for "balance" is not trying to code a classic system.
Either way I will play and I will have fun. So I am not going to spend too many tears on a non-classic resist system lol.
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