View Single Post
  #17  
Old 10-17-2011, 02:55 PM
pickled_heretic pickled_heretic is offline
Fire Giant


Join Date: May 2010
Posts: 982
Default

Quote:
Originally Posted by Atmas [You must be logged in to view images. Log in or Register.]
Mostly disagree with this post with the exception of that classes like Necro probably should have gotten more of an xp penalty (they do have some).

I don't think the xp penalties were a bad thing but they probably should have been announced. The benefits of hybrids over pure melees was very pronounced earlier in the game. In a lot of ways its like the newer editions of DnD that allow people to gain levels in different classes.
what is the benefit of hybrid/melee early in the game? hybrids get some low lvl spells to play around with (admittedly some of them are quite useful..), melees get pretty much every relevant melee skill earlier (and in some cases, they get skills that hybrids will never get!). seems balanced to me.

and more importantly, what is the advantage of hybrids vs any divine or arcane spellcaster? can they solo more effectively? group? lmao. if the penalties were designed after any actual class effectiveness they would look absolutely nothing like they do now.

we already have the case of devs tweaking shit that they feel was out of line regardless of the classic timeline, the hoop nerf and pet classes come to mind as recent examples. what is the point of keeping hybrid penalties if there is pretty much unilateral agreement that it's retarded?