Quote:
Originally Posted by Nirgon
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RZ -> player decided "teams", that could ally with/against others or none at all. be broken up, reformed w/e.
SZ -> hard coded teams, f'ing ridiculous evil team advantage. iksars, ogres, best old world leveling spots.
I'd really be curious to see how the fighting on SZ stacked up against RZ at the end game in terms of meaningful PvP.
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RZ was trash. EQ is a group based game for PvE. I don't like the idea of fighting some guy one day, grouping with him the next day, then fighting him again the day after. I'd rather have permanent enemies than weird shit like that.