the way it was in classic is pet damage = weapon damage x2 if they were given a weapon, or damage from the pet damage table, whichever is highest. that means if you gave a lvl 1 necro pet a rusty 2h, he would be swinging for 18 damage maximum, or a weighted axe, he would be swinging for 90 damage maximum (no that's not a typo). however, the pet would still use their own delay which is 30.
i would have to assume that this change is going to reflect the way it was in classic.
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