I'm not a chanter or a low dps pet toon, but I don't really understand why pets should even take any experience at all. Didn't take all of this into account when they balanced classes? My guess is that they cut experience because they were afraid of exploits or bugs. In a similar way, developers will often cap stats and skills just in case a hacker figures out how to boost them to extremes.
(keep in mind that pets AUTO-defend - this makes developers anxious)
I don't think this would ever be a part of a single player game because in that kind of game hacking only influences YOU, not others. In MMOs, hacking (exploiting oversights or bugs) influences everyone.
For example, in single player games you can turn on cheats. In MMOs, you can't (GMs can).
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