Quote:
Originally Posted by DarthPeon
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You short sighted scrub, why should your nec/mage avoid the benefits of classic eq, while a hybrid exp penalty which the original devs later removed in velious stating that it wasn't necessary still be in game?
Eq is tough, that's what makes it great. You still are not leveling as slow as a troll/ogre sk, with more utility and less downtime as well.
I was going to continue quoting more people up in arms about a classic change, but what's the point. You're eq players, you're supposed to have thicker skin. Adapt.
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I've already said it's not affecting me. I'm doing more than 50% of the damage when I solo. I was afraid I wasn't, but I do.
I don't think we should have the XP penalty either btw. It never served a purpose other than frustration. It's a product of the early days of one of the earliest MMORPGs, when things were very much experimental. I mean they let something like the manastone exist for a while, not knowing how OP it really was. Things back then were an experiment in MMORPG design, and while they got most of it right they got somethings glaringly wrong (and not coincidentally repealed at some point later in the game).
When you see these nerfs to pet classes and yet a dev saying pet delay will never be changed, you question their motives. Are they trying to make this server truly classic, or are they trying to balance it as they see fit, regardless of classic? It does make you wonder.
Aggro is screwed up which makes it tough to do that much damage to a mob (necros have spells to keep mobs away) and pet delay in classic let you kill at a faster rate, somewhat negating the XP hit from a pet that did the majority of damage.