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Old 11-16-2009, 07:20 PM
Throttle Throttle is offline
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Join Date: Nov 2009
Posts: 11
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Quote:
One interesting thing to note is that with all the threads about getting hit so often people keep referring to their AC but not their agility.
As surprising as it may seem, this is because agility never had any influence on avoidance. None whatsoever. The only defense-related thing agility did was give a tiny bonus (or penalty if under 75) to your armor class. It is an ancient, all-too-common misconception that agility makes you dodge more, but it didn't, and neither did dexterity affect your chance to land hits or make you swing faster or anything like that. This was tested and parsed to death a trillion times over and the only people who still think it worked that way are people who believe everything they hear or make assumptions based on what they feel things ought to be like.

People initially thought that agility helped your avoidance, and that's because it's very easy to notice a placebo difference when you fully believe it's there. People wore agility gear en masse, but once they learned that it actually didn't do very much, they stopped, and agility was soon known to be a virtually useless stat. A lot of emu servers code agility avoidance and dexterity hit chance into their servers because they think it should be there, and this only makes more people think it should be that way. They never stop to consider if the fact that none of the experts make any mention of agility in those countless threads that detail EQ's defense system might actually mean it didn't do anything.
Last edited by Throttle; 11-16-2009 at 07:26 PM..