Quote:
Originally Posted by Smedy
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just stay away from the red99 we ain't want no soe shit over there pals
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Well, soe had their hands all over EQ by mid 2000. So regardless of what people want to think, this server is going to be touched by them (probably already has been) since we'll go up to late 2001. And another thing is that there're many things to disagree with that VERANT did, as well. But sony has a big part.
My last post covered a lot of the things I would want to talk about. I think the most important thing is that they HAD to do something. How they did it is what has caused so much grief over the years. But many people here in these forums don't understand that something had to be done. They wrongly think that sony could just sit back and do nothing and everything would work smoothly. They don't understand the reasoning.
If sony could produce expansions that do not, in sum, destroy old content, then I think my trust in them could be restored. I stuck with EQ in shifts of time from tis very beginning to 2010. In those years, I learned to not trust them. I think that they turned their attention away from EQ to other games. And, most importantly, they did not make a strong low level game. There're many ways to level up players, but the choices that were made in EQ1 were consistently shallow ones. They worked, no doubt, but they had no spirit, whatsoever.
In review, here're some of the choices I did not like:
1) Defiant gear replacing old items that you might loot or quest for.
2) Old Man Mckenzie and Boomerang instance missions replacing entire expansions.
3) Boost low level players via the latest expansion content.
4) Inconsistency between old zones and new zones being so obvious: gfx, mechanics, interfaces, etc.
The hows and whys are already answered. It's the character of what they did I disagree with. They did not have a harmonious vision for the game. They simply piled on the newest and shiniest and then they dismissed the rest. They created division. The fixes were without substance. It was shameless and bittersweet.
What they did reminds me of what businesses often do. They clean the slate. They lay off everyone who put their heart and soul into it. Then they bring in some people from asia. The new asian manager rules with an iron will. He sees the world in numbers, but is very efficient and that's how he became so successful in his line of work. What happened behind the scenes in the offices and the meetings eventually bled into the game itself. So things in the game were layed off. New things from somewhere else took their place. They saw the world in numbers, but they were efficient. The changes ruled with an iron will. Don't look back. The past is gone.