I've always considered this to be fundamental to how the bard plays. If you're sticking to one song because it landed and you can't risk another resist of it, thats a choice. As previously stated, if resistances are nailed down a little better, this ceases to be an issue. If we're talking about mid level stuff where resists are out of the question, there are far bigger concerns than bards at this level. If a a bard gets the drop on you 1v1, you should have a crim pot up no question. In group PvP, bards trying this strategy will be forgoing resists and selos. Since they can't twist, in group v group they'd be easy to FF down if they have someone snare locked.
Just because a few griefers had bards boosted up to 50 here don't let that fool you into thinking you will see many on live. With charm agroing not functioning correctly, they're going to be significantly more difficult to level solo, and without the direct ability to blow people up or save lives, most will get tired of them pretty quick.
Overall I think that any change is unnecessary. The mechanic is engrained as they come and I don't think think the PvP consequences will be as great as they appear due to the above reasons (scarcity and a higher pop). The change would mostly just hurt the bard PvE while leveling.
If the server is such a waste land that he can keep you mezzed unharassed for long periods then we have more important problems to be thinking about.
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