Quote:
Originally Posted by Smedy
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Im suggesting at 100+ or higher resist start by giving 2% chance to full resist, then increase with very small amount like 2% per 50 points so 200 = 6% 300 10% 400 14% 500 18% rendering casters useful yet a slight chance of getting the red resist every now and then. (this is only considering pure nukes nothing else)
I'm also suggesting a slight increase on the root resist, at 140 it feels like it lands about 1/4 (75% resist) i would like to see at 140 mr around 83% resist, and at 200 around 88% resist, and at 500 around 94% resist.
Praise the dregs.
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Just go classic. Root and snare are way too game changing to make it viable with any decent amount of MR.
The one good thing this does is force melees to choose whether they want to get nuked hard or make sure they have enough MR to ensure they have a good chance of resisting snare.