Resist/PvP system as it stands
Did about 8 rounds of organized group PvP tonight to test resists/pvp system.. here is my personal assessment.
1) bard was banned from group pvp, Selos and general bard power was the #1 factor to winning.
2) trying to melee anyone with z-axis in play was nearly impossible
3) DD's hit way too much and way to often, I run 142 MR, 80 FR, 60 CR, everything DD wise was hitting for full damage regardless of resist type
4) snare landed 1 out of 10 on average ... with 142 MR
5) root seemed to land more often, 4 out of 10 or more
6) monks are nearly impossible to hit, miss rate was over 50%
7) warrior crit goes off once in a blue moon
End result, with current system, do yourself a favor and roll a caster or bard
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