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Old 11-15-2011, 11:22 AM
DarthPeon DarthPeon is offline
Aviak


Join Date: Sep 2011
Posts: 66
Default

You're wrong. Here is an original developer patch post stating so. These retards you quoted did not understand that their stronger dot was over writing the weaker one.



Uthgaard
03-07-2011, 08:32 AM
Working as intended.

What you had before, where every dot stacked with any other dot, was the bug.


http://www.project1999.org/forums/ar...p/t-28855.html

And here are the patch notes from Sept 4th, 2002 - When they allowed multiple classes the ability to cast the same dot and exceed the 15 stack limit. However as mentioned in the patch notes - that still not to mean inferior versions of the same dot stacking.


We've made two changes to the way spells stack.

Damage Over Time (DoT) spells are spells that linger on the target
doing damage. Until today two different characters could not have the
same DoT spell on the same target. As long as one copy of the spell was
active any new version of the spell would not take hold. After today
the same DoT spell cast by different casters can affect the same target
at the same time. Also, if you cast a DoT spell on a target and you
already have that spell active on it, the spell will refresh. (Note: It
will not be possible to stack Lifeburn).

This does not allow for inferior spells to stack along with superior
spells. (Example: Two Necromancers can both land Boil Blood on the same
target. However, Heat Blood, being an inferior spell, will still not
stack.)


Full patch notes below

http://everquest.allakhazam.com/hist...es-2002-2.html
Last edited by DarthPeon; 11-17-2011 at 03:56 AM..