I dare say that in groups with more squishies (casters), pallies are an even better choice than an SK.
A pallie stun will not only help him regain aggro if a caster does something dumb but the stun itself is preventing the caster from taking damage while the pallie is regaining control.
Another reason: With a pally tank you can have the entire group consist of 1 healer of any kind and nothing but DPS (assuming you have clarity). My reasoning is this. The pally can be the backup healer in a pinch, negating the need to take up a second slot with a backup healer. Paladin healing is usually enough to keep an int caster alive or spot heal between pulls. Also with a paladin you don't need a second class for pulling since they can lull.
Don't get me wrong, I love my Shadowknights, but I think Paladins are more versatile.
My holy trinity group consists of:
Druid
Enchanter
Paladin
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Originally Posted by nilbog
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