Quote:
Originally Posted by Zenlina
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Here are the basic rules, along with some examples -
Situation 1 - You are soloing and you have a summoned pet-
* If you do any damage to the monster at all, you get all of the experience.
* If you don't do any damage to the monster, the pet gets 75% of the experience.
^^ That is the basic concept, if you have to out dmg the pet on this sever then they got it all wrong
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No that's not how it is now. That's how it
was. The server was patched to classic rules. It used to be that you could do 1 damage and get 100% of the XP. Now you have to make sure your pet doesn't do 50% of the damage or you lose 50% of the XP, which may mean you have to do over 50% of the damage yourself (damage shields will lower your requirement).
The current system here is the old system. The former system here was the new system you described. The former system is superior in every way and most of us pet classes do not like the change.
This link explains it:
http://everquest.allakhazam.com/story.html?story=960
The new system it talks about is the system we used to have here.
Quote:
How is this different than the old way for non-Dire Charmed pets? In the old scheme, if a pet did more than half of the damage to a monster, it took half the experience reward. In the new scheme, pets take zero experience unless no player does damage. If no player does any damage, then the pet takes 75% of the experience reward This means that it's much easier to make sure a pet doesn't take any experience from you or your group. In most situations where a pet would have taken half the experience before, it now takes no experience at all.
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The old scheme it talks about is our current scheme here. The new scheme is the old one we had.