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Old 11-20-2011, 04:20 PM
xblade724 xblade724 is offline
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Join Date: Feb 2010
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XP Death >> Terrible idea. This has been the worst:

* Population will exponentially rage quit. Easy to get over lost coin, even if plentiful, but not xp death
* Deep morale loss -- go to a beer, come back dead, not only xp is gone with countless hours wasted, but also out of mana!
* Clerics will be the richest on the server hands down - later on , economy will be broken
* Too scared to pvp because of xp deaths -- don't worry about too many pkers if this was the original case; remember the original red? It becomes 90% anti anyways and almost requires you to have a good guild for a good group
* Ganking is too easy, too common, someone just swings by and hits you once when running away from a mob. XP loss.
* Guards not being able to defend you makes no feeling of safe haven anywhere. Original game, nothing more satisfying then running low hp to a guard and going to a guard knowing that kelethin music means you are almost safe, and grabbing a beer n taking a sh*t -- when can we grab a beer and take a sh*t? When?!


While on the topic,
Guards not defending >> Terrible idea. This has been the.. 2nd worst:

* NOT fun that the guards won't do shit for you unless ally (current system) -- by the time you are ally with a guard, it doesn't MATTER anymore! When are there guards that make a difference at higher levels?
* NOT fun that 1 person can grind to get ally faction and just go around the city destroying people, but if 1 person were to attack him (despite his 20-kill streak), the guards attack you back, making him completely invulnerable to anything and anyone if in a city
* Oldschool feeling of a safe haven with the epic guards (in classic)
* It's very fun trying to find alternate ways to kill someone by the guards (in classic)
* Fun to find creative spots where the guards won't attack you in a city (in classic)
* Factions are meaningless now unless ally .. each one on classic used to have a purpose. The guards will simply defend whoever is higher. It's FUN to be a pker and decide if you are going to risk you're higher faction than the other guy. Or having some poor sap attack you realizing you are warmly when they are indifferent. Remember the scale?
>> If you are Indifferent, the guards will protect you from anyone indifferent (same) or below
>> If you are Amiable, the guards will protect you from anyone indifferent or below (same with Warmly)
>> If you are ally, the guards will protect you from ANYONE unless they are ally as well (then they won't intervene)
>> If both ally, they won't intervene at all
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Last edited by xblade724; 11-20-2011 at 05:10 PM..