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Old 12-07-2011, 04:46 PM
stormlord stormlord is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by Lucidus [You must be logged in to view images. Log in or Register.]
Your memory is serving you well. It was the most practical of two options, the other being mana sieve.
Too bad that kind of thing couldn't have been used more. I didn't even know it was possible. Insofar as I have played EQ over the years, push was only something I payed attention to when I didn't want the opponent to fall off a ledge or I just wanted to try to keep it in one place so I'd maneuver myself in an attempt to equalize its movement (stop it from moving). That was what happened hte vast majority of time. It was only in late 2009 and early 2010 when I started doing raids that I noticed how much push impacts raids.

I really wish games would make me think more about the environment when I'm playing. In a lot of em, you just rush through and kill whatever it's you're going to kill and then move on. That's not the level of involvement I'm looking for. I'm looking for dangerous cliffs and swinging bridges and slippery things and roots/rocks that snare you and ropes and climbable things and raging fires that burn both opponent/player and so on. I know that WoW has used the environment in some of its instances. So it's not an old idea.

I was thinking earlier about how we struggle so hard to get new weapons and new armor so that we can kill things better but the idea of trying to get weight reduction bags so that we can carry heavier things doesn't seem to interest as many people. I think part of that reason is because loot in EQ didn't scale with each expansion. In expansions the cash loot was mostly gems/ingredients/etc, not heavy things. There were some places where there were heavy things. Killing hill giants in rathe mountains would benefit those who had weight reduction and coin purses (WR), for example. But most of the game, especially at the higher levels, did not benefit those with WR. It was only rare, specific cases. Additionally, I did not ever have much luck in finding WR bags. In all the years I played, I might have only found a couple on loot. Over 95% of the WR bags I got were from bazaar or in trade. In fact, I actually didn't get any WR bags for the first several years. I rarely ever needed them. The question is if EQ had had more heavy cash items in-game would it have made WR more interesting? Could WR have been a more important part of the game? Or is the whole idea somehow not something most players are interested in? Do they like non-combat things to be abstracted?

I think the reason these kinds of things always interest me is because i'm an engineer (software). I look at systems as things to overcome. It's fun. But non-engineers are bored to death when they see detailed systems. This is especially true if it's not combat-related, but evne then it's unwanted. They just wnat to skip it. It makes me feel alone in most circles. I like games that they don't. I'll always be in the minority.

But you know... this world is big enough to have a game for everyone.
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Last edited by stormlord; 12-07-2011 at 05:13 PM..