Quote:
Null: Removed heart beat ticks from Root in PvP.
Null: Removed Partials from Root and Snare.
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There's the problem. Any PvP veteran can vouch for the fact that guaranteed full-duration root is retarded. There's a reason the original developers coded a tick check for early breaks and made it so people in resist gear never had to sit through full roots.
If you want spells to land more often than they did on live (which is obviously the intention here) then you can't also make those spells stronger than they were on live. Currently, the resist system does the following:
- CC lands more often
- Roots always last their full duration
- Nukes are harder to resist
- Various defensive spells are too effective, such as shadowstep
It all translates into a bunch of advantages for casters while melees get nothing, and are in fact a little worse off since the server has even more trouble calculating positioning and hitboxes than on live. For results, see the server's class distribution: 95% casters.