Quote:
Originally Posted by Lovely
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Using IF for protection? It's the other way around bro.... No one can touch the MasterofThePVP.
Thanks to having me in a zone anyone in my guild can exp freely without being harassed.
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i'm pretty sure the IF zerg is what protects them most of the time. upper limits of skill in everquest means you might be able to take 2 or 3 players at the same time if you are really good and they are average. when a group forms? or even a raid? you will need to bring friends. especially once the first wave of players are 50 and not just a handful. who will you turn to for friends?