It's possible to modify the client textures so velious textures appear on classic armor. There is a program called S3dspy that lets you extract/import files into the client .s3d files. The classic armors are stored in the file "global_chr.s3d", the velious armors are stored under "global17_amr.s3d" through "global23_amr.s3d". The textures are .bmps with indexed palettes.
I'm playing around with this a little bit right now. If I'm successful, I'll see if I can post a guide on the procedure.
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