casters=low health, low ac. melees=high ac, high health. rogues can hide/sneak, and monks can feign death. naturally melees will die less, thus less corpse runs. sooo, casters get to bind wherever they want and melees have to plan out where they need to be bound.
it's risk vs reward, if melees could bind in guk/solb then noone would want casters ;p 6 naked monks could zerg all of the content without a healer. who would want that? ;x
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