Thread: Game Mechanics: Enchanter Aggro
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Old 12-14-2011, 12:21 AM
Zallar Zallar is offline
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Join Date: Nov 2011
Location: Houston, Tx
Posts: 150
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I haven't played enchanter on r99 but I did play an enchanter a long time on live.

Quote:
When using a charm pet, and fighting a mob, and charm breaks, seems like all the agro that the charmed pet had goes straight to the enchanter. I thought that once charm broke, it was just like a mage chain petting, that there would be no additional agro for the caster?
If you're charm soloing, when charm breaks both pissed off mobs are coming at you. If you're in a group, the main tank should be able to take aggro of the target right away, leaving you to deal with the former pet.

Quote:
Mez line : Should have a much higher chance to memblur the target, also memblur seems useless compared to live.
The memblur component of mez was so rare it was never to be counted on. Always had to use memblur twice to be assured of a good blur.

Tash, Slow, Nukes always were super high aggro. Enchanters were designed as crowd control and super charmers, not nukers. You can Dot fairly safe but a Dot and a nuke will have you tanking every time.
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