Those things are legacy items, and quests that once done the items stayed with those people. Sometimes live these things were referred to as "pre-nerf item so-and-so". However the Game mechanic Fear is not an item that is in limited quantity.
Can you please give some other reasons that this mechanic of fearing players should be put in the game other than to cause grief or sate some weird obsession you seem to have with being able to fear players, as it must of been done to you in the past?
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Chubbybubble.
Fuzzycandy - <Straight Outta Oggok>
formerly <Hand of Tonomar>
RIP Madamm <Happy Little Hug Factory>
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