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Old 12-20-2011, 01:35 PM
Herb9 Herb9 is offline
Sarnak

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Join Date: Mar 2010
Location: Tampa Bay, FL
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Remember, guys:

Sullon Zek experience was increased and exp death penalty vs mobs was decreased because there weren't enough people playing and it was hard to level (ie getting caused massive mob-style exp death intentionally, this should be in the realm of Play Nice Policy, period). After this change, Sullon Zek had the largest PvP server population until the bitter end.

I suggest PvP Teams. Teams put the casual player in a great guild-like entity right away, and fosters more PvP action. You see someone not on your team? You KILL THEM!

Casual players often don't join guilds, nor want to. But throw them on a team and suddenly they have a huge sense of camaraderie, a purpose, and friendly help to level. Things become much more fair and balanced.

So I propose:

-Teams:
Ogre/Wood Elf/High Elves VS
Humans/Barbarians/Erudites/Dwarves VS
Trolls/Gnomes/Halflings/Half-Elves

Here we see every team has a 'large' tank type, a good int caster, a good shaman and priest chassis. And we'll see some more interesting combos in race/class. The major problems with teams, ie all large races and necromancers on one side, for example, can be averted this way.

-No more Play Nice policy. This will both eliminate most GM interactions and it will make player interactions fair across the board.
-Enable all-range PvP. This is just fun and logical. It removes the totally retarded mechanic of out-of-range casters. Eliminate exp loss and loot rights from characters who are more than 4 levels above you.
-Remove all No Drop tags in the game. I feel this is critical on such a low-population sever. Especially if we include:
-1 item loot taken from all possessions including bags and banks, except for melee-only style weapons. No more caster favoritism in item loot.

We Sullon Zekkers were mighty disappointed when they chose to not include ANY mechanic that made SZ the most interesting PvP server ever introduced; instead we have this player-hemorrhaging monstrosity that is nothing like any of us from any server remember.
This

When sullon zek came up, the quality pvp clans that had quit rallos zek and everquest altogether came back to EQ for the sz launch, and it was glorious.

The hard coded teams were brilliant.

The total player governance was brilliant.

The xp boost to go along with xp death was brilliant, got half of that here.

Honestly tho its too late, p1999 shot its wad, it wont wipe, and it wont make wholesale changes because it wants to more mimic a few peoples idea of the classic timeline than the pvp timeline. It's just p1999 blue with pvp and that's all it will ever be.