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Old 12-26-2011, 02:24 PM
Dfn Dfn is offline
Sarnak


Join Date: Apr 2011
Posts: 294
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I believe some type of item loot system is possible. Discussions should continue.

One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?

I also wondered how many players would choose 1 droppable non-worn item loot if it enabled yellow text kills and leaderboard for them. [You must be logged in to view images. Log in or Register.]
What about all non-worn items? This would make alternate gear sets, tradeable clickies, gems, etc lootable. I think it would add a much needed dynamic while still retaining players who would normally not play item loot or quit after getting their split paw tunic looted.

Also, leaderboard is good but it can potentially drive casual players away. On VZ/TZ the top of the leaderboard was always people who invested a lot of timr into farming the new players just barely in range. I think some formula would need to be implemented where players have a "value" based on kill:death ratio, level, total points, and even guild.

Edit, more on leaderboard. A flat point system simply doesn't work - it encourages farming of people that you can dispose of quickly and leads to abuse. Why fight people my level when I can kill the group at ass/sup, log out for 20, and repeat. I think a zero-system where the winner takes points from thr loser based on the above variables is all around best.
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Quote:
Originally Posted by Darwoth View Post
if you think you should get everything you want in spite of your own shitty decisions go occupy wall street.
Last edited by Dfn; 12-26-2011 at 02:32 PM..