Quote:
Originally Posted by Palemoon
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OK but what are we trying to do here? Recreate and preserve the harsh world of EQ red, or chase those sub numbers that started EQ down that long road to mercenaries and instances?
A few of your latest posts have that "lets compromise to boost subs/players" ring to it that I guess was a nessessary evil for games like EQ2 and Vanguard, but why here?
So the grind is hard, its not for everyone, we've lost players on account of it. Ok, lets put corpse runs to a vote too like Vulak and Fippy did , in the name of keeping population up?
What is the argument here? The classic xp grind on a classic server is too hard for most players? We knew this. Is making xp faster really on the table? Please say that is not so. Faster xp for the blue server too?
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There aren't enough people to make a viable community with groups for people to join. When people attempt to join the server, one of the first and most important things they ask is whether or not there are groups around to join. Whether or not there are groups around to join is a function of how many people enjoy the game, which is a function of how many people the game appeals to.
You're trying to claim that slower xp rates are superior because...? I didn't catch that part at all. You're also making ridiculous reductio ad absurdum analogies that don't apply at all to the suggestions being made.