Maestro and Draco spawned around the same time as well. Vox, then Naggy, then Inny and lastly Cazic were the order today. Cant really prove anything without looking at the source code. But thats pretty obvious. I guess what we need to happen next is to have all of them spawn on top of each other next week. That is, if something isnt done behind the scenes (which is pretty classic too if you think about how Verant fixed bugs haha).
The variance is an issue, yes. Those that disagree, are either on the receiving side of the issue (in this case IB) or they are a lemming. Dark Ascension killed Cazic today from my understanding but IB was on their tail the entire time (which sounds like hours of waiting for them to clear fear due to raid rules? lol) The issue wouldnt be near as much of a problem as it is if charm wasnt as stable as it is in its current state. Yes, the GM's have made some major dents against charm lately. But it is still a major tool when fighting raid targets, which isnt classic and the people that disagree can refer back to the people that disagree with the variance being messed up. Subbing out gear for pure charisma gain to get a stable charm at 255 charisma is how to do it in today's P1999 client unfortunately.
Instead of listing the ways Ive learned how IB is doing raid mobs with little to no people. Ill just say, that it took quite a few more people to kill raid mobs in classic and PETS werent the tanks. Take away the non-classic stable charm, and you'll cut off the snakes head which is IB. Moles are a terrible thing to have in a guild.
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