There's nothing meritocratic about the raid scene as it is. It doesn't take any extra skill or preparation, just the ability to camp your character in a certain spot. The way the kills are spread out actually makes it easier for big guilds to monopolize content. I have few a similar stories about VS. A while ago when I played more on this server I was tracking VS for div. No one asked me to, I just decided it might be a good idea since we'd killed VS the week before and we knew when his window started. When I got to KC, about 30 people from a certain "big guild" were all in the zone near VS's room. I probably stayed in the zone for over 8 hours straight and their numbers never dipped below 30. I went to sleep, logged back in after waking up and they were STILL there. Are you going to tell me that takes more skill?
The variance was put in so that GM's would have to deal with FTE disputes less, but actually now that the spawns don't happen all at once, you get more FTE disputes every week. If Bosses #1, 2, and 3 spawn on monday, tuesday, and wednesday, respectively, then you have a maximum of three FTE claims that need to be sorted out. But if they all spawn at once, not every boss can have this problem. This is proven correct by the fact that when server repops (rarely) happen, you see a lot less FTE disputes happening (you also (used to?) see smaller guilds getting more targets. What a shock. Maybe they aren't such "newbs" after all). Now stretch this to over ten raid mobs (naggy, vox, CT, inny, the djinn's in sky, VS, talendor, gore, sev, trak, faydedar, master yael, etc.) all happening within a small time period, and see how often you're going to have guilds disputing FTE claims.
I'm not sure the variance should be removed entirely, but it should definitely be reduced. Pretty much everyone wants it reduced at least a bit. Having to wait 96 hours for the CHANCE at a raid boss is completely unreasonable. It's also not classic.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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