Thread: Raid Changes
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  #6  
Old 01-16-2012, 08:31 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
This isn't a very elegant solution because it's not something you can change. You can't make a rule against rules lawyering or being a sore loser, or wave a magic wand that makes people stop being dickheads. What you can change is the system which exacerbates all of these conflicts in the first place. I already showed in my first post in this thread how FTE disputes don't happen as often when the spawns are less spread out (I think this is just empirically true - whenever there's full server repops (which is almost never for some reason I can't fathom), there seems to be less drama over kiting/who got FTE/etc.).

I really think the best thing to do is just significantly reduce the variance. People from Europe can get raid mobs just as easily with a 12 or 24 hour window than with a 96 hour window. Making all raid mobs pop at once would be fun and all, but it would be kind of silly that anyone could just track VS for example and therefore know automatically that every other mob has popped. You should have to track the specific mob that you're going after (except in cases of server repops where it's expected that every mob is up. These were classic and they used to happen, how come we never have them anymore?)
Giegue you are missing the whole point of this thread. If you reduce the variance, you'll make poopsocking worse, not better. If Venril only spawns in a 12 hour window, you can bet your ass IB/TMO and probably some VD as well will be sitting in his room for those 12 hours. With no variance at all, the entire server would be sitting there with 200+ people in KC. Spawning the mobs together has a totally different and far superior set of effects.