In live we frequently used poorer ratio mains in favor of low delay.
Revultant whip, for example. When the main hand damage bonus is applied, since it is/was a flat number, it had a greater dps impact on lower delay weapons.
I thought they removed that bonus when they normalized weapon damages in luclin/pop area. The "damage bonus" number currently on weapons. I'm not sure if the formula here is the classic one or the newer one. I'm guessing newer, in which case yea, best ratio in main
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