View Single Post
  #53  
Old 11-20-2009, 12:45 AM
stormlord stormlord is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,165
Default

Quote:
Originally Posted by Haynar [You must be logged in to view images. Log in or Register.]
I have been looking at the AC interval tables for mitigation. The tables do not seem all that unreasonable. I tweaked on a few things, and found it takes very few changes to make huge swings in the effect of AC at different levels.

I am looking into the mitigation range, as that looks like where some changes could be made. I have to do some calculations and see how best to make changes and run a few more parses after. This really only covers melee mitigation what I have been testing. If there are issues with avoidance, the first place I would check are in the rules set for the server. The melee attack rate was increased previously on the server. My big question was how this was done, so I can see if this affected other things.

It looks like the easy answer to increase melee hit rates is to increase Combat:BaseHitChance. The default setting is 69. The NPC's get Combat:NPCBonusHitChance at 26. 69 + 26 = 95, so I assume that is why they normally have a 95% chance of hitting. I havent tested results of raising one, without properly offsetting other, but I imaging it will make avoidance be a rare occurance. So this needs looked at more.

I will do some tweaks on the rates of mitigation, with how changes to the interval tables for AC and post what I find when I get finished. I do not imagine any major tweaks are necessary here, but I want to see if the interval is a fixed differential or if it varies with level. But that is where I am currently investigating mitigation.

Will post more as I figure more out.

Haynar
Grats for looking into it. Only issue I see so far is I get hit a lot, but the other day I noticed my level 5/6 alts were getting hit less than normal by the level 1's. For example, one of them missed 3 times in a row.

I don't think the lower levels should be changed too much. I like the toughness of everything so far. If it was any easier, it would be too much like live where everyone has this mindset where they gotta be max level. I hate that attitude so much. They'll never be happy.

For example... my warrior and monk are killing dark blues, evens and yellows. I'd say that the evens are doable at level 6 for the monk, but hard. The yellows are getting too difficult for the monk to kill. However, I haven't upgraded his armor, yet. I see a lot of people who don't even have armor at level 6 (one guy just had a couple peices of cloth armor). The warrior can kill evens at level 4 without too much trouble. His benefit is he has a lot of hitpoints and can wield 2 handers.

Ofcourse, when I go into groups we're routinely killing evens/yellows/reds. Keep that in mind! It would be weird/wrong to be killing all reds in a group. I know some peple may disagree with me on this, but it just wouldn't seem right to me.
Last edited by stormlord; 11-20-2009 at 12:54 AM..