wich means he hits for avg. about 50% on a target 23 lvl's higher. that totally BS if this server is supposed to be classic.
Everything that was +5 lvl's was in classic either direct resist or max 5-10% dmg. Plus a lvl 27 npc Wizard would never cast Force Shock or Frost Shock.
They never had spells from the last 2 player spell lvls, wich means he would most likely been casting Shock of Lightning (12), Fire Shock (16), Pillar of Fire (16) or Project lightning 16).
And Enchanter mobs only rarely used charm spells. Example. Evil Eyes (lvl 20-24 for nameds) usually only casted Tashan (4), Eye of Confusion (8), Choke (12) and Chaotic Feedback (8). The named did cast Rune 1 (12), Sanity warp (16), Quickness (16), Chase the moon (12), Enthrall (16) and rarely Charm (12)
(charm has a lvl 25 cap for PC's).
You could camp Evil Eyes all day long from lvl 20 solo as a mage if you depopped pet on nameds so he wouldn't get charmed without dying a single time, and they usually died in 2-3 casts if you engaged before they made pets
I wouldn't recommend soloing them at the state the server is now at lvl 20.
I started soloing those things on live at lvl 18. Usually people shared the throne in gorge, 1 person, or a small group on each side. only bad thing is all the mino and mudite adds at low lvls.
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