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Old 05-04-2010, 08:25 AM
firesyde424 firesyde424 is offline
Kobold


Join Date: Mar 2010
Posts: 102
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Poisons were one of the skills that I never quite understood what the developers were thinking. Especially with the high cost of a few of the poisons that were remotely useful from day to day. If I imagine a poisoned dagger in my mind, stabbing someone with it wouldn't negate the poison's effect for a second attack, especially if you were using a particularly nasty poison.

I realize that the classic experience was harder, much harder and that is one of the draws for me. When I accomplish something, it really feels like I have done something because it took effort on my part. But classic poisons are something that just didn't make sense. IMO, this should be changed to the charge system.
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