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Old 05-04-2010, 10:38 PM
Skaff Skaff is offline
Aviak


Join Date: Apr 2010
Posts: 83
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It is a great example where gameplay drives the playerbase. Generally speaking, EverQuest requires effort and a commitment from the players. This commitment is made to the character, the people they group with and the server in general. The leveling process takes a good amount of time and most content is designed heavy around teamwork.

Like you, I played WOW for a long time. While there is group content for the game, many things are just done on your own. You are hardly forced to interact with the rest of the players to get anything done and that does show in the community that plays the game. While I still think some of the raw mechanics of WOW is still fun (heck bosses are petty fun and can be a challenge at the TOP TOP end), the community is just a toxic waist land that I can barley stomach.