Quote:
Originally Posted by stormlord
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I voted no because there're a lot of cases where nobody can right a wrong. There're exploits and mechanics that just do not have an opposite. It's not as straight forward and malleable as reality is. In reality there's a equal and opposite reaction for everything. But in games it's hit and miss and filled with holes.
Also keep in mind that whatever problems classic had we inherit.
However, I would prefer to only have rules for the most extreme cases. This is pvp. You can over-rule a server. Makes your job harder and makes hte atmosphere feel suffocating for players.
How does Eve-Online handle griefing?
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I have to side here.
I want it like RZ, with very little interaction. I have to say though, there was a much higher quality of people, and more character accountability than there ever will be here.
Back in those days, if you were random pk, it was a permanent choice. That character would never see planar loot, you wouldn't be participating in "progression", but just ganking around dungeons hoping to snag some loot off players in bigger guilds. Simply put, you lived the life of an outcast, in fear of the bigger groups, always watching your back. You didn't even tell people about your pk alt on your char in a white knight guild lest it come back and taint your good rep. You couldn't even think of ninja looting shit, you might as well just delete that character.
Heres its completely opposite. You can spam ooc with nothing but bullshit, taunt, insult and grief in any and every form possible, present yourself as the most deranged degenerate pos of all time, and be considered a generally stand-up guy by half the population of the server.
So... if people are going to conduct themselves in such a way and spend 10 hours of their life in 2 days triggering a script to deathtouch a 15-30 man raid without any repercussions, obviously GM intervention is required at such times. Though, if you fit the description in the previous paragraph, this won't make any sense to you.