Thread: Game Mechanics: Undead do not train
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Old 03-02-2012, 01:14 PM
nilbog nilbog is offline
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I completely agree with this. The mechanics of it need to be worded very specifically though, to ensure it's developed correctly.

This is an excerpt from a developer thread where I tried to explain this.

Quote:
Undead (bodytype 3) npcs should aggro at any level. They should recheck their proximity aggro and give priority to those closest.

If a player has proximity aggro from an undead and has made no aggressive action, the npc should recheck its aggro to the closest PC if they are in range and initiator is not.

i.e. I'm running through oasis, and I aggro a spectre. I don't attack the spectre, but run away from it. If I bring the spectre past someone else, and it is chasing me only from memory, it should get priority aggro on the other player if it is within its aggro radius and I am not.. because they are closer.

horrible pic.
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Someone that knows wtf they are doing can explain and/or make a better pic.
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