Thread: Game Mechanics: Undead do not train
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Old 03-02-2012, 01:32 PM
SirAlvarex SirAlvarex is offline
Fire Giant


Join Date: Sep 2010
Posts: 529
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Wasn't this true for all aggro mobs?

IE, the mob is gaining aggro, no matter what, as it is trained. Therefore if a Sand Giant runs past a group of players, it will gain proximity aggro on *each* of those players. If they run away, they still have the same level of proximity aggro once all of the other SGs victims die.

It also means that whoever has the most aggro at the time gets whacked...which you guys already know more about the numbers for proximity/sitting aggro. So a SG wouldn't immediately peel off the trainer if the trainer did more damage than proximity aggro can generate...

Until the trainer zones/dies...

This only comes from memory, mostly in Blackburrow. When a gnoll would be trained by a group you'd have to log out because once the trainer dies, those gnolls were coming from you. Maybe this is a mis-remember, as I do not even know how you would find proof of a basic game mechanic...

But if it really is as simple as proximity aggro always accumulates, it should be relatively easy to code since proximity aggro is already a thing.
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