Thread: Game Mechanics: Forager cycle script in TT
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Old 03-02-2012, 03:27 PM
alsa alsa is offline
Sarnak


Join Date: Apr 2010
Posts: 213
Default Forager cycle script in TT

The script added to force pop forager in TT is working. I been doing the cycle off and on for a while after the patch. I can see when the script kicks in, forager will not be in my tracking window for a few seconds then when I track again, he will be in there. I can tell it's script fix because where he spawned, he should be in track soon as the 1st one dies.

The problem right now is, when that happens, it seems only to pop forager in a set location. That makes forager cycle rare spawns alot more rare then they suppose to be. Some times the spawn will be "broken" few times in a row.

Is it possible to add named cycle and/or different location for the forced poped forager? Thanks.