Proposed Balance to New Rules
Summary
-Raid zones are places with no pvp limit (solb, planes, etc). Current rules remain elsewhere.
-Raid zones are a no-gm help area, except for hacks, exploits, and boxing enforcement
To help zone control:
-no binding in raid zones
-any character that is FD, can be casted/hit to cause mobs to re-agro. Each train now is a risk of PvE xp loss. This can only be sustained for so long.
Details
From what I gather, the GMs/admins of this server want it to be healthy so they wish to impose rules to protect NEW players. High-end players wish for there to be less rules, so that pvp can happen without waiting for GM approval in gray areas.
In general if you are entering a raid-zone, you aren't going alone, you have group support and you're assuming the risks. These are not new players and will not be driven away easily. What would become legal is training, but without binding in zone, you can enforce effective zone control via choking and stopping FD (risk-free) trains from happening.
This will also leave GMs more time to answer petitions outside to new players and enforcing no-training/excessive behaviour outside these highly contested zones.
In my opinion high-end pvp has always been about zone-control, we just have to ensure people have the tools to respond in kind, and balance out the cost of trains(harder to do, costlier).
Thoughts?
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Phantom <Azrael>
Former good times with <Red Dawn><Neriak Chess Club><Vae Victus><Founding Fathers><Los Banditos><Blood Money> fighting the Zerg.

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