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Old 03-11-2012, 05:15 PM
Flash Flash is offline
Sarnak

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Join Date: Nov 2011
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SK's have the advantage in aggro early on, but they have a -40% EXP penalty, while Warriors have a +10% EXP bonus and higher HP/Mitigation. You get Taunt, but until your weapons start proccing, your threat generation will be limited. I believe Warriors can score criticals at some point though, which helps with both damage and threat output.

You also have very little to do other than taunt and smack stuff. You have kick and bash, but unless you use a shield, bash will be useless to you. If you are playing a Barbarian or Ogre, you'll get slam, which is basically a better form of bash that doesn't require a shield, giving you all that stunning/interrupt goodness with a 2h/dual wielding.

Guess I should also point out that a Paladins stuns are HUGE aggro generators, but I hardly see any Paladins on the server, and even fewer that serve as long-term tanks.