In outdoor groups you make one hell of a puller. Remember leveling up back when the server opened and what I would do is harmony a camp, snare, then really just kite them around (you can keep this up for a long time, snare is very inexpensive), adding more as you kite around. Then your tank/tagger just snags one off your kite, group kills. Repeat. Of course this depends on group make up, you won't be doing that kind of pulling if your the main healer. People wont believe you should be the puller in a outdoor group, but trust me if you can snare kite a ton of mobs around and let your group pick them off one by one while you grab more, (thus non-stop exp), you will be loved.
Indoors you are much more limited. However evacs, ports, back up healing, don't bother with DoTs (waste of mana that could be used elsewhere IMO, mobs die way to fast), nukes, snares. If you are in a more open area in a dungeon, always try to ensnare anything a enchanter mezzes to help them out. Back up heals on non-tank classes is your biggest role, to keep the cleric free to heal the tank. And always, and I mean always, keep enough mana for a evac. As a druid, you are OOM when you hit that point. (Unless of course that mana is a life saving heal that makes the group not wipe.)
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Auvdar -- Divinity, 60 Druid. Retired.
Quote:
Originally Posted by Barfight
"President, its time to shut the fuck up."
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