Thread: Game Mechanics: Mob resists are far too high
View Single Post
  #5  
Old 03-21-2012, 12:17 AM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

I've seen this thread a million times before and all I can say is that on neither my bard nor my enchanter did I ever notice resists being "too high". I've noticed resists being streaky, but nothing that seemed out of the ordinary. If you're used to other eqemu servers you will find the resists bad here, but that's because other emu servers have completely fucked up resists (where someone can reliably fear a mob 30 levels higher than them, for example). As for the "major resists" that the poster above me talked about, you should post some logs. Some mobs will automatically resist because they're too high leveled (I don't know the exact formula but mobs in a certain level range will 100% resist your spells), so keep that in mind also.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
Reply With Quote