Quote:
Originally Posted by Dullah
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You need to rethink this, because you're kidding yourself.
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I'd be willing to listen to an argument that could sway my thinking. Let me pose a question.
Other than making play more viable for a small, static population...explain to me how making grouping
less viable for incoming new players, while increasing problems elsewhere in the game (camps, healbots, pocket chanters for buffs, etc.) is going to stimulate sustained growth?
Edit: I'm asking this because a more lenient approach to banning boxers certainly is not going to discourage it. It will
encourage it to a point where policing it would be a ridiculous task.