The problem with an even higher straight XP bonus is that it trivializes the investment of time required to level a character. This reduces the effectiveness of suspensions and bans. All the hardcore folks can push the limits of cheating / rule breaking because it would only take them a day or two to level up another character.
One way to increase XP for the casuals and not benefit the hardcore would be to have a small window of XP bonus based on last login time. For example, if you've been offline for 5 hours, then you get an XP bonus for the next 2 hours while you're online.
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Zeler
TZ-The Highland Army
SZ-Malignant, Hate
Stormhammer-Science of War
The Rathe-Precision Strike
R99 - 52 Necro
P99 - 34 Mage

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