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Old 03-30-2012, 03:18 PM
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Aviak

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Join Date: Jun 2011
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Quote:
Originally Posted by Zallar [You must be logged in to view images. Log in or Register.]
The problem with an even higher straight XP bonus is that it trivializes the investment of time required to level a character. This reduces the effectiveness of suspensions and bans. All the hardcore folks can push the limits of cheating / rule breaking because it would only take them a day or two to level up another character.

One way to increase XP for the casuals and not benefit the hardcore would be to have a small window of XP bonus based on last login time. For example, if you've been offline for 5 hours, then you get an XP bonus for the next 2 hours while you're online.
This is a good idea.

Currently there is a huge disparity between starting a new character not being in a good guild and start with one. I can literally PL another guildmate 1-20 in 5 hours, and it doesn't stop there. In contrast even solo classes need probably 5x the time.

Having something balance the alt vs fresh players by encouraging casuals is something I'm for.

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Long ass post with good points...
This might have been the case when there was a pretty decent pop when we leveled and you had people to PvP with easily and there was no real twink presence. Now its a pretty different story. I agree with you 10x isn't the answer, but we need something to help the casual interest.

The really fun part of the game does start at 50. Guild v Guild is where its at. How do we keep the investment time to mean something, while making it easier to pick up as a casual? How do we make the journey as fun as it was for the early people when pop was 200-600.
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