Quote:
Originally Posted by Splorf22
[You must be logged in to view images. Log in or Register.]
The problem is that EQ is simply not designed for player competition for raid mobs in the absence of PVP. It's just not possible for two guilds to both go for the same mob and not interfere with each other, especially in zones where the "trash" mobs are easily capable of wiping a guild, i.e. Fear/Hate. Hence, we now have instancing in MMOs.
|
Change the way raid mobs are spawned.
In classic, every patch day and maintenance day resets the raid mobs, thus all of them will spawn at once. As such, its impossible for 1 or 2 guilds to dominate all raid mobs, giving a chance for the smaller guilds to have a go at the leftovers.
The devs could implement something like this, set a "maintenance day" to reset all mobs, so that no guild can dominate all mobs like it is currently. Its more classic too, since live servers resets often (one a week IIRC)
The situation now is that certain guild is farming all raid mobs, and this will not be good for the server at all. I hope the devs can see some sense in this.