Thread: Game Mechanics: MM Pathing. major death trap!
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Old 05-18-2010, 01:36 PM
Bruman Bruman is offline
Sarnak


Join Date: May 2010
Posts: 456
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I remember MM's castle being a death trap on live too, due to wall/floor aggros and horrid pathing. I think I only tried to venture into it once or twice with a group, and we quickly gave up on it. If we could've crawled it as designed, we could've made it, but it was pretty broken.

However, I'm not at all a fan of "it was broken in classic, so it should be broken here!" I don't know what is kept client side and what is kept server side, but I'd be more than happy to have to replace a file on my client side to make MM's castle crawlable as originally intended.
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Monk of Bregan D'Aerth

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Originally Posted by nilbog View Post
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Originally Posted by Bruman View Post
Leapfrogging is a dick move. It's not about "rules" or "ZOMG IT HAPPENED ON MY SERVER ITS FAIR".
Truth.
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