I remember dispel never being resisted, just sometimes not working. In other words, dispel would always land, and have a x% chance to dispel each of x number of buffs.
Example: Pillage Enchantment has 4 dispel checks. It has (for arguments sake) a 40% chance for each check. If you cast it, it will always land and perform the 4 checks. If 2 checks succeed, the top 2 buffs get dispelled.
Also, more on topic, the spell generates almost zero aggro.
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